KPrC_SFI_TCC_Merge_Documentation_v0.10.0.7zįor those that are just curious, or for people looking for a make-shift guide on how to merge mods with common TLK, 2DA, and script (NCS/NSS) files. See documentation for complete change log.įound a bug that needs squashing? Got a fix for something I broke or left out? Have a recommendation for new content? Just want to say thanks? Then please, leave a comment or send me an email. Completed integrating Races of Faerun mod.Completed Half-Celestial dialog.tlk entry.Completed Ghostwise Halfling dialog.tlk entry.Added Perform as a cross-class skill to Crusader, Swordsage, and Warblade classes could not choose this skill before.Updated PaleMaster description in classes.2da to reflect SFI class changes.I moved some stuff around that will mess your game up if you don't remove the old stuff 1st. IMPORTANT NOTE: If you are upgrading to version Beta 0.10.0, you MUST completely remove all the previous merged content and clean install to the override folder.
I'm out of ideas, any fan favorites to recommend?.Integrate Wild Mage class (indefinite hold).That document alone may help people who want to try their hand at merging mods. I'm a stickler for documentation, so I've included pretty much everything I've done along the way. So, I figured I would release my work as starting place for those that might want to combine these mods, and others, together. I started this as a personal project, and while researching certain things I saw that people were still clamoring for combos like this. Unzip the contents of the file to your custom content folder.If you are upgrading this merge distro, you should remove the previous versions, too.If you have any of these mods installed, remove them first.K2's Light Emitters in Spell Effects 1.10.ChainsawXIV's and Jake Zahn's The Complete Craftsman 1.175.Reeron's Spell Fixes and Improvements 6.05.